AerisCartoon
An animated series for kids, made with the same 3D pipeline.
AerisMesh · a cross-disciplinary studio · Batumi, Georgia
3D from a coffee can to a city block. Video, websites, apps, plugins and scripts. Processes rebuilt so they make money, with AI taking the routine. One team, thirteen services, one person to call.
01 — Studio
AerisMesh is a team of specialists who normally never sit at the same table: 3D artists, motion designers, developers, technical artists, automation and AI engineers. We assemble the exact team your job needs. The tech lead stays the same from the first brief to final delivery, so nothing falls through the cracks.
You see a draft before you pay.Source files stay yours.One person to call, not an eight-person group chat.
02 — What we do
Most studios do one of these and hand you off for the rest. We take the whole chain: the picture, the product it lives in, the automation behind it, and the process that makes the other three pay.
Products, furniture, interiors, buildings, whole districts. Clean quad topology and non-overlapping UVs, so the same asset works in a print render, on a website and inside a game engine. Two pieces in our gallery are 1:1 CG recreations of real photographs — that is our accuracy benchmark.
Commercials, product reels, explainers, opening titles, interface promos. Live action, full CG, or a mix of the two in one shot. You approve the storyboard before a single frame is rendered.
Logo, colour, type, and the rules that keep them consistent — then the animated version for reels, stories, video intros and your site header. Five motion styles are running live further down this page.
Seamless patterns, illustrations and icon sets drawn in vector from the first curve, not traced from a raster. Colours stay swatches, curves stay editable, and the same artwork prints on packaging, fabric and a phone screen without being redrawn.
A new site, or an overhaul of the one you have. We start with what affects money: the number that dials in one tap, a first screen that loads on a weak phone connection, a link that shows a proper preview when someone shares it.
Internal tools, client portals, dashboards, calculators, booking systems — the thing you currently hold together with a spreadsheet and three chats. Secure by default: checks on the server, no secrets in the browser, your data staying yours.
When a picture is not enough and the client wants to look around. Configurators that change material and colour live, walkthroughs of a flat that is not built yet, AR previews on a phone, small games and training simulators.
We write tools for the software your team already lives in, and for the ones you built yourself. Renaming, exporting, batch rendering, checking files against a standard, generating hundreds of variants from one source.
An order arrives and, without anyone retyping it, the invoice goes out, the client gets a confirmation, the warehouse sees the line item and the report updates itself. We connect what already exists before proposing anything new.
We pick models for your tasks, connect them to your own documents and prices, and put a person in charge of what goes out. Then we teach the team to use it daily and check two weeks later what actually stuck.
Any process fits on one sheet: who starts it, who waits, what is done twice, where the days disappear. You get the map, the new route, and the numbers before and after — steps, handoffs, days, cost per order.
Who does what, how a task moves from brief to delivery, where files live, how work gets checked before the client sees it. Written by people who lead production teams, not by a consultant who never shipped a file.
Source files, code and access stay with you from day one. We stay reachable, fix what did not stick, and put the numbers you care about on one screen, so a decision does not need a meeting.
03 — Live demos
Not screenshots. Every demo below is real code on this page — drag it, press it, break it. Same idea as the logo animations: see it work before you ask for a price.
04 — Work
Rendered by us. Two of them are CG studies of real photographs, credited below each image.
05 — Logo motion
The brands in these clips are fictional: they show how each style moves. Hover any of them to play it again.
06 — How it works
A logo, a link to your site, photos of the space, a drawing, or a description of how the work is done now. Telegram or email is enough.
Who from the team takes it, in what order, by what date, and for exactly how much. Scope and price per item, so you can cut anything you do not need.
An animation draft, a first render, a clickable prototype, or a map of your process with the bottlenecks marked. You decide before paying anything.
Final files in the formats you need, code and access in your accounts, a short training session for the people who will use it.
Source files stay with you. For processes, tools and AI we check in after two weeks and adjust what did not stick.
Coming next
An animated series for kids, made with the same 3D pipeline.
Games built in Unreal Engine, from small ideas to playable worlds.
07 — Contact
Batumi, Georgia. We work with clients worldwide and reply in English or Russian, usually the same day.