01 — The picture

3D modelling and visualisation

From a coffee can to a city block.

3D modelling and visualisation at AerisMesh

See it running, right here

Drag the slider: a coffee tin, a chair, a room, a house, a tower, a city block — six objects at their true relative size, one camera, no cut.

What it is

Products, furniture, interiors, buildings, whole districts. Clean quad topology and non-overlapping UVs, so the same asset works in a print render, on a website and inside a game engine. Two pieces in our gallery are 1:1 CG recreations of real photographs — that is our accuracy benchmark.

Who this is for

Manufacturers who need product shots before the product exists. Developers and architects who need a building shown before it is built. Furniture and interior brands whose catalogue has to look the same across two hundred items.

What you get

How it works

  1. You send what you have

    A drawing, a photo, a sketch on a napkin, a link to a competitor. A measured drawing gets you millimetre accuracy; a photo gets you a close study.

  2. We model and send you a clay render

    Geometry first, no materials. Proportions and camera are cheap to change here and expensive to change after lighting.

  3. Light, materials, render

    You see one frame at full quality before the rest are queued. Sun studies and interior light are set to a reference, not to taste.

  4. Files in the formats you need

    Renders, source scenes, or a model pack that drops straight into Unreal. The source stays with you.

Why us for this

We model for renders and for engines at the same time, so the asset you pay for once does not need rebuilding when it moves to a website or a game.

Tools

Blender · 3ds Max · RizomUV · Marmoset · Unreal Engine 5

Often taken together

Tell us what you need.

Send the task in a sentence — a link, a photo, a drawing, or a description of how the work is done now. We answer with a plan: who takes it, in what order, by what date, and for exactly how much. You see a draft before you pay anything.